How do you show VR/AR clients your 3D models?
If you are a 3D modeler working on VR/AR projects, you know how important it is to show your clients your work in a realistic and immersive way. But how do you do that without spending too much time and money on creating and testing VR/AR apps? In this article, we will explore some of the best options and tools for presenting your 3D models to VR/AR clients, from online platforms and viewers to plugins and SDKs.
Online platforms and viewers
One of the easiest and fastest ways to show your 3D models to VR/AR clients is to use online platforms and viewers that support VR/AR formats and features. These platforms allow you to upload, share, and view your 3D models in a web browser, without the need for coding or installing any software. Some of the most popular and powerful online platforms and viewers for VR/AR are Sketchfab, Verge3D, and Vectary. They offer various options and tools for customizing, animating, and interacting with your 3D models, as well as embedding them into websites or social media.
Plugins and SDKs
Another way to show your 3D models to VR/AR clients is to use plugins and SDKs that enable you to create and export VR/AR apps from your favorite 3D modeling software. These plugins and SDKs allow you to leverage the features and capabilities of your 3D modeling software, such as materials, lighting, and animation, and convert them into VR/AR compatible formats and functions. Some of the most popular and powerful plugins and SDKs for VR/AR are Unity, Unreal Engine, Blender XR, and SketchUp Viewer.
Hardware and devices
A third way to show your 3D models to VR/AR clients is to use hardware and devices that can display and interact with your 3D models in VR/AR. These hardware and devices include VR headsets, AR glasses, smartphones, tablets, and computers. Depending on the type and quality of the hardware and devices, you can offer your clients different levels of immersion, realism, and interactivity with your 3D models. Some of the most popular and powerful hardware and devices for VR/AR are Oculus Quest, Microsoft HoloLens, iPhone, iPad, and PC.
Tips and best practices
When presenting 3D models to VR/AR clients, there are several tips and best practices to keep in mind. Optimize your 3D models for performance and quality by reducing the polygon count, texture size, and shader complexity. Test your 3D models in VR/AR before presenting them to ensure they look and work as intended. Provide clear instructions and guidance to your clients on how to view and interact with your 3D models. Additionally, get feedback from your clients on what they like or dislike about your 3D models and what they would like to see improved or added. Following these steps will help ensure a smooth and satisfying presentation.
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